#include "lcd_display.h" #include #include #include #include #include #include "assets/lang_config.h" #include "board.h" #define TAG "LcdDisplay" LV_FONT_DECLARE(font_awesome_30_4); SpiLcdDisplay::SpiLcdDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel, int width, int height, int offset_x, int offset_y, bool mirror_x, bool mirror_y, bool swap_xy, DisplayFonts fonts) : LcdDisplay(panel_io, panel, fonts) { width_ = width; height_ = height; // draw white std::vector buffer(width_, 0xFFFF); for (int y = 0; y < height_; y++) { esp_lcd_panel_draw_bitmap(panel_, 0, y, width_, y + 1, buffer.data()); } // Set the display to on ESP_LOGI(TAG, "Turning display on"); ESP_ERROR_CHECK(esp_lcd_panel_disp_on_off(panel_, true)); ESP_LOGI(TAG, "Initialize LVGL library"); lv_init(); ESP_LOGI(TAG, "Initialize LVGL port"); lvgl_port_cfg_t port_cfg = ESP_LVGL_PORT_INIT_CONFIG(); port_cfg.task_priority = 1; lvgl_port_init(&port_cfg); ESP_LOGI(TAG, "Adding LCD screen"); const lvgl_port_display_cfg_t display_cfg = { .io_handle = panel_io_, .panel_handle = panel_, .control_handle = nullptr, .buffer_size = static_cast(width_ * 10), .double_buffer = false, .trans_size = 0, .hres = static_cast(width_), .vres = static_cast(height_), .monochrome = false, .rotation = { .swap_xy = swap_xy, .mirror_x = mirror_x, .mirror_y = mirror_y, }, .color_format = LV_COLOR_FORMAT_RGB565, .flags = { .buff_dma = 1, .buff_spiram = 0, .sw_rotate = 0, .swap_bytes = 1, .full_refresh = 0, .direct_mode = 0, }, }; display_ = lvgl_port_add_disp(&display_cfg); if (display_ == nullptr) { ESP_LOGE(TAG, "Failed to add display"); return; } if (offset_x != 0 || offset_y != 0) { lv_display_set_offset(display_, offset_x, offset_y); } SetupUI(); } // RGB LCD实现 RgbLcdDisplay::RgbLcdDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel, int width, int height, int offset_x, int offset_y, bool mirror_x, bool mirror_y, bool swap_xy, DisplayFonts fonts) : LcdDisplay(panel_io, panel, fonts) { width_ = width; height_ = height; // draw white std::vector buffer(width_, 0xFFFF); for (int y = 0; y < height_; y++) { esp_lcd_panel_draw_bitmap(panel_, 0, y, width_, y + 1, buffer.data()); } ESP_LOGI(TAG, "Initialize LVGL library"); lv_init(); ESP_LOGI(TAG, "Initialize LVGL port"); lvgl_port_cfg_t port_cfg = ESP_LVGL_PORT_INIT_CONFIG(); port_cfg.task_priority = 1; lvgl_port_init(&port_cfg); ESP_LOGI(TAG, "Adding LCD screen"); const lvgl_port_display_cfg_t display_cfg = { .io_handle = panel_io_, .panel_handle = panel_, .buffer_size = static_cast(width_ * 10), .double_buffer = true, .hres = static_cast(width_), .vres = static_cast(height_), .rotation = { .swap_xy = swap_xy, .mirror_x = mirror_x, .mirror_y = mirror_y, }, .flags = { .buff_dma = 1, .swap_bytes = 0, .full_refresh = 1, .direct_mode = 1, }, }; const lvgl_port_display_rgb_cfg_t rgb_cfg = { .flags = { .bb_mode = true, .avoid_tearing = true, } }; display_ = lvgl_port_add_disp_rgb(&display_cfg, &rgb_cfg); if (display_ == nullptr) { ESP_LOGE(TAG, "Failed to add RGB display"); return; } if (offset_x != 0 || offset_y != 0) { lv_display_set_offset(display_, offset_x, offset_y); } SetupUI(); } LcdDisplay::~LcdDisplay() { // 然后再清理 LVGL 对象 if (content_ != nullptr) { lv_obj_del(content_); } if (status_bar_ != nullptr) { lv_obj_del(status_bar_); } if (side_bar_ != nullptr) { lv_obj_del(side_bar_); } if (container_ != nullptr) { lv_obj_del(container_); } if (display_ != nullptr) { lv_display_delete(display_); } if (panel_ != nullptr) { esp_lcd_panel_del(panel_); } if (panel_io_ != nullptr) { esp_lcd_panel_io_del(panel_io_); } } bool LcdDisplay::Lock(int timeout_ms) { return lvgl_port_lock(timeout_ms); } void LcdDisplay::Unlock() { lvgl_port_unlock(); } void LcdDisplay::SetupUI() { DisplayLockGuard lock(this); auto screen = lv_screen_active(); lv_obj_set_style_text_font(screen, fonts_.text_font, 0); lv_obj_set_style_text_color(screen, lv_color_black(), 0); /* Container */ container_ = lv_obj_create(screen); lv_obj_set_size(container_, LV_HOR_RES, LV_VER_RES); lv_obj_set_flex_flow(container_, LV_FLEX_FLOW_COLUMN); lv_obj_set_style_pad_all(container_, 0, 0); lv_obj_set_style_border_width(container_, 0, 0); lv_obj_set_style_pad_row(container_, 0, 0); /* Status bar */ status_bar_ = lv_obj_create(container_); lv_obj_set_size(status_bar_, LV_HOR_RES, fonts_.text_font->line_height); lv_obj_set_style_radius(status_bar_, 0, 0); /* Content */ content_ = lv_obj_create(container_); lv_obj_set_scrollbar_mode(content_, LV_SCROLLBAR_MODE_OFF); lv_obj_set_style_radius(content_, 0, 0); lv_obj_set_width(content_, LV_HOR_RES); lv_obj_set_flex_grow(content_, 1); lv_obj_set_flex_flow(content_, LV_FLEX_FLOW_COLUMN); // 垂直布局(从上到下) lv_obj_set_flex_align(content_, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_SPACE_EVENLY); // 子对象居中对齐,等距分布 emotion_label_ = lv_label_create(content_); lv_obj_set_style_text_font(emotion_label_, &font_awesome_30_4, 0); lv_label_set_text(emotion_label_, FONT_AWESOME_AI_CHIP); chat_message_label_ = lv_label_create(content_); lv_label_set_text(chat_message_label_, ""); lv_obj_set_width(chat_message_label_, LV_HOR_RES * 0.9); // 限制宽度为屏幕宽度的 90% lv_label_set_long_mode(chat_message_label_, LV_LABEL_LONG_WRAP); // 设置为自动换行模式 lv_obj_set_style_text_align(chat_message_label_, LV_TEXT_ALIGN_CENTER, 0); // 设置文本居中对齐 /* Status bar */ lv_obj_set_flex_flow(status_bar_, LV_FLEX_FLOW_ROW); lv_obj_set_style_pad_all(status_bar_, 0, 0); lv_obj_set_style_border_width(status_bar_, 0, 0); lv_obj_set_style_pad_column(status_bar_, 0, 0); lv_obj_set_style_pad_left(status_bar_, 2, 0); lv_obj_set_style_pad_right(status_bar_, 2, 0); network_label_ = lv_label_create(status_bar_); lv_label_set_text(network_label_, ""); lv_obj_set_style_text_font(network_label_, fonts_.icon_font, 0); notification_label_ = lv_label_create(status_bar_); lv_obj_set_flex_grow(notification_label_, 1); lv_obj_set_style_text_align(notification_label_, LV_TEXT_ALIGN_CENTER, 0); lv_label_set_text(notification_label_, ""); lv_obj_add_flag(notification_label_, LV_OBJ_FLAG_HIDDEN); status_label_ = lv_label_create(status_bar_); lv_obj_set_flex_grow(status_label_, 1); lv_label_set_long_mode(status_label_, LV_LABEL_LONG_SCROLL_CIRCULAR); lv_obj_set_style_text_align(status_label_, LV_TEXT_ALIGN_CENTER, 0); lv_label_set_text(status_label_, Lang::Strings::INITIALIZING); mute_label_ = lv_label_create(status_bar_); lv_label_set_text(mute_label_, ""); lv_obj_set_style_text_font(mute_label_, fonts_.icon_font, 0); battery_label_ = lv_label_create(status_bar_); lv_label_set_text(battery_label_, ""); lv_obj_set_style_text_font(battery_label_, fonts_.icon_font, 0); low_battery_popup_ = lv_obj_create(screen); lv_obj_set_scrollbar_mode(low_battery_popup_, LV_SCROLLBAR_MODE_OFF); lv_obj_set_size(low_battery_popup_, LV_HOR_RES * 0.9, fonts_.text_font->line_height * 2); lv_obj_align(low_battery_popup_, LV_ALIGN_BOTTOM_MID, 0, 0); lv_obj_set_style_bg_color(low_battery_popup_, lv_color_black(), 0); lv_obj_set_style_radius(low_battery_popup_, 10, 0); lv_obj_t* low_battery_label = lv_label_create(low_battery_popup_); lv_label_set_text(low_battery_label, Lang::Strings::BATTERY_NEED_CHARGE); lv_obj_set_style_text_color(low_battery_label, lv_color_white(), 0); lv_obj_center(low_battery_label); lv_obj_add_flag(low_battery_popup_, LV_OBJ_FLAG_HIDDEN); } void LcdDisplay::SetEmotion(const char* emotion) { struct Emotion { const char* icon; const char* text; }; static const std::vector emotions = { {"😶", "neutral"}, {"🙂", "happy"}, {"😆", "laughing"}, {"😂", "funny"}, {"😔", "sad"}, {"😠", "angry"}, {"😭", "crying"}, {"😍", "loving"}, {"😳", "embarrassed"}, {"😯", "surprised"}, {"😱", "shocked"}, {"🤔", "thinking"}, {"😉", "winking"}, {"😎", "cool"}, {"😌", "relaxed"}, {"🤤", "delicious"}, {"😘", "kissy"}, {"😏", "confident"}, {"😴", "sleepy"}, {"😜", "silly"}, {"🙄", "confused"} }; // 查找匹配的表情 std::string_view emotion_view(emotion); auto it = std::find_if(emotions.begin(), emotions.end(), [&emotion_view](const Emotion& e) { return e.text == emotion_view; }); DisplayLockGuard lock(this); if (emotion_label_ == nullptr) { return; } // 如果找到匹配的表情就显示对应图标,否则显示默认的neutral表情 lv_obj_set_style_text_font(emotion_label_, fonts_.emoji_font, 0); if (it != emotions.end()) { lv_label_set_text(emotion_label_, it->icon); } else { lv_label_set_text(emotion_label_, "😶"); } } void LcdDisplay::SetIcon(const char* icon) { DisplayLockGuard lock(this); if (emotion_label_ == nullptr) { return; } lv_obj_set_style_text_font(emotion_label_, &font_awesome_30_4, 0); lv_label_set_text(emotion_label_, icon); }