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- #include "lcd_display.h"
- #include <vector>
- #include <font_awesome_symbols.h>
- #include <esp_log.h>
- #include <esp_err.h>
- #include <esp_lvgl_port.h>
- #include "assets/lang_config.h"
- #include "board.h"
- #define TAG "LcdDisplay"
- LV_FONT_DECLARE(font_awesome_30_4);
- SpiLcdDisplay::SpiLcdDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel,
- int width, int height, int offset_x, int offset_y, bool mirror_x, bool mirror_y, bool swap_xy,
- DisplayFonts fonts)
- : LcdDisplay(panel_io, panel, fonts) {
- width_ = width;
- height_ = height;
- // draw white
- std::vector<uint16_t> buffer(width_, 0xFFFF);
- for (int y = 0; y < height_; y++) {
- esp_lcd_panel_draw_bitmap(panel_, 0, y, width_, y + 1, buffer.data());
- }
- // Set the display to on
- ESP_LOGI(TAG, "Turning display on");
- ESP_ERROR_CHECK(esp_lcd_panel_disp_on_off(panel_, true));
- ESP_LOGI(TAG, "Initialize LVGL library");
- lv_init();
- ESP_LOGI(TAG, "Initialize LVGL port");
- lvgl_port_cfg_t port_cfg = ESP_LVGL_PORT_INIT_CONFIG();
- port_cfg.task_priority = 1;
- lvgl_port_init(&port_cfg);
- ESP_LOGI(TAG, "Adding LCD screen");
- const lvgl_port_display_cfg_t display_cfg = {
- .io_handle = panel_io_,
- .panel_handle = panel_,
- .control_handle = nullptr,
- .buffer_size = static_cast<uint32_t>(width_ * 10),
- .double_buffer = false,
- .trans_size = 0,
- .hres = static_cast<uint32_t>(width_),
- .vres = static_cast<uint32_t>(height_),
- .monochrome = false,
- .rotation = {
- .swap_xy = swap_xy,
- .mirror_x = mirror_x,
- .mirror_y = mirror_y,
- },
- .color_format = LV_COLOR_FORMAT_RGB565,
- .flags = {
- .buff_dma = 1,
- .buff_spiram = 0,
- .sw_rotate = 0,
- .swap_bytes = 1,
- .full_refresh = 0,
- .direct_mode = 0,
- },
- };
- display_ = lvgl_port_add_disp(&display_cfg);
- if (display_ == nullptr) {
- ESP_LOGE(TAG, "Failed to add display");
- return;
- }
- if (offset_x != 0 || offset_y != 0) {
- lv_display_set_offset(display_, offset_x, offset_y);
- }
- SetupUI();
- }
- // RGB LCD实现
- RgbLcdDisplay::RgbLcdDisplay(esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_handle_t panel,
- int width, int height, int offset_x, int offset_y,
- bool mirror_x, bool mirror_y, bool swap_xy,
- DisplayFonts fonts)
- : LcdDisplay(panel_io, panel, fonts) {
- width_ = width;
- height_ = height;
-
- // draw white
- std::vector<uint16_t> buffer(width_, 0xFFFF);
- for (int y = 0; y < height_; y++) {
- esp_lcd_panel_draw_bitmap(panel_, 0, y, width_, y + 1, buffer.data());
- }
- ESP_LOGI(TAG, "Initialize LVGL library");
- lv_init();
- ESP_LOGI(TAG, "Initialize LVGL port");
- lvgl_port_cfg_t port_cfg = ESP_LVGL_PORT_INIT_CONFIG();
- port_cfg.task_priority = 1;
- lvgl_port_init(&port_cfg);
- ESP_LOGI(TAG, "Adding LCD screen");
- const lvgl_port_display_cfg_t display_cfg = {
- .io_handle = panel_io_,
- .panel_handle = panel_,
- .buffer_size = static_cast<uint32_t>(width_ * 10),
- .double_buffer = true,
- .hres = static_cast<uint32_t>(width_),
- .vres = static_cast<uint32_t>(height_),
- .rotation = {
- .swap_xy = swap_xy,
- .mirror_x = mirror_x,
- .mirror_y = mirror_y,
- },
- .flags = {
- .buff_dma = 1,
- .swap_bytes = 0,
- .full_refresh = 1,
- .direct_mode = 1,
- },
- };
- const lvgl_port_display_rgb_cfg_t rgb_cfg = {
- .flags = {
- .bb_mode = true,
- .avoid_tearing = true,
- }
- };
-
- display_ = lvgl_port_add_disp_rgb(&display_cfg, &rgb_cfg);
- if (display_ == nullptr) {
- ESP_LOGE(TAG, "Failed to add RGB display");
- return;
- }
-
- if (offset_x != 0 || offset_y != 0) {
- lv_display_set_offset(display_, offset_x, offset_y);
- }
- SetupUI();
- }
- LcdDisplay::~LcdDisplay() {
- // 然后再清理 LVGL 对象
- if (content_ != nullptr) {
- lv_obj_del(content_);
- }
- if (status_bar_ != nullptr) {
- lv_obj_del(status_bar_);
- }
- if (side_bar_ != nullptr) {
- lv_obj_del(side_bar_);
- }
- if (container_ != nullptr) {
- lv_obj_del(container_);
- }
- if (display_ != nullptr) {
- lv_display_delete(display_);
- }
- if (panel_ != nullptr) {
- esp_lcd_panel_del(panel_);
- }
- if (panel_io_ != nullptr) {
- esp_lcd_panel_io_del(panel_io_);
- }
- }
- bool LcdDisplay::Lock(int timeout_ms) {
- return lvgl_port_lock(timeout_ms);
- }
- void LcdDisplay::Unlock() {
- lvgl_port_unlock();
- }
- void LcdDisplay::SetupUI() {
- DisplayLockGuard lock(this);
- auto screen = lv_screen_active();
- lv_obj_set_style_text_font(screen, fonts_.text_font, 0);
- lv_obj_set_style_text_color(screen, lv_color_black(), 0);
- /* Container */
- container_ = lv_obj_create(screen);
- lv_obj_set_size(container_, LV_HOR_RES, LV_VER_RES);
- lv_obj_set_flex_flow(container_, LV_FLEX_FLOW_COLUMN);
- lv_obj_set_style_pad_all(container_, 0, 0);
- lv_obj_set_style_border_width(container_, 0, 0);
- lv_obj_set_style_pad_row(container_, 0, 0);
- /* Status bar */
- status_bar_ = lv_obj_create(container_);
- lv_obj_set_size(status_bar_, LV_HOR_RES, fonts_.text_font->line_height);
- lv_obj_set_style_radius(status_bar_, 0, 0);
-
- /* Content */
- content_ = lv_obj_create(container_);
- lv_obj_set_scrollbar_mode(content_, LV_SCROLLBAR_MODE_OFF);
- lv_obj_set_style_radius(content_, 0, 0);
- lv_obj_set_width(content_, LV_HOR_RES);
- lv_obj_set_flex_grow(content_, 1);
- lv_obj_set_flex_flow(content_, LV_FLEX_FLOW_COLUMN); // 垂直布局(从上到下)
- lv_obj_set_flex_align(content_, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_CENTER, LV_FLEX_ALIGN_SPACE_EVENLY); // 子对象居中对齐,等距分布
- emotion_label_ = lv_label_create(content_);
- lv_obj_set_style_text_font(emotion_label_, &font_awesome_30_4, 0);
- lv_label_set_text(emotion_label_, FONT_AWESOME_AI_CHIP);
- chat_message_label_ = lv_label_create(content_);
- lv_label_set_text(chat_message_label_, "");
- lv_obj_set_width(chat_message_label_, LV_HOR_RES * 0.9); // 限制宽度为屏幕宽度的 90%
- lv_label_set_long_mode(chat_message_label_, LV_LABEL_LONG_WRAP); // 设置为自动换行模式
- lv_obj_set_style_text_align(chat_message_label_, LV_TEXT_ALIGN_CENTER, 0); // 设置文本居中对齐
- /* Status bar */
- lv_obj_set_flex_flow(status_bar_, LV_FLEX_FLOW_ROW);
- lv_obj_set_style_pad_all(status_bar_, 0, 0);
- lv_obj_set_style_border_width(status_bar_, 0, 0);
- lv_obj_set_style_pad_column(status_bar_, 0, 0);
- lv_obj_set_style_pad_left(status_bar_, 2, 0);
- lv_obj_set_style_pad_right(status_bar_, 2, 0);
- network_label_ = lv_label_create(status_bar_);
- lv_label_set_text(network_label_, "");
- lv_obj_set_style_text_font(network_label_, fonts_.icon_font, 0);
- notification_label_ = lv_label_create(status_bar_);
- lv_obj_set_flex_grow(notification_label_, 1);
- lv_obj_set_style_text_align(notification_label_, LV_TEXT_ALIGN_CENTER, 0);
- lv_label_set_text(notification_label_, "");
- lv_obj_add_flag(notification_label_, LV_OBJ_FLAG_HIDDEN);
- status_label_ = lv_label_create(status_bar_);
- lv_obj_set_flex_grow(status_label_, 1);
- lv_label_set_long_mode(status_label_, LV_LABEL_LONG_SCROLL_CIRCULAR);
- lv_obj_set_style_text_align(status_label_, LV_TEXT_ALIGN_CENTER, 0);
- lv_label_set_text(status_label_, Lang::Strings::INITIALIZING);
- mute_label_ = lv_label_create(status_bar_);
- lv_label_set_text(mute_label_, "");
- lv_obj_set_style_text_font(mute_label_, fonts_.icon_font, 0);
- battery_label_ = lv_label_create(status_bar_);
- lv_label_set_text(battery_label_, "");
- lv_obj_set_style_text_font(battery_label_, fonts_.icon_font, 0);
- low_battery_popup_ = lv_obj_create(screen);
- lv_obj_set_scrollbar_mode(low_battery_popup_, LV_SCROLLBAR_MODE_OFF);
- lv_obj_set_size(low_battery_popup_, LV_HOR_RES * 0.9, fonts_.text_font->line_height * 2);
- lv_obj_align(low_battery_popup_, LV_ALIGN_BOTTOM_MID, 0, 0);
- lv_obj_set_style_bg_color(low_battery_popup_, lv_color_black(), 0);
- lv_obj_set_style_radius(low_battery_popup_, 10, 0);
- lv_obj_t* low_battery_label = lv_label_create(low_battery_popup_);
- lv_label_set_text(low_battery_label, Lang::Strings::BATTERY_NEED_CHARGE);
- lv_obj_set_style_text_color(low_battery_label, lv_color_white(), 0);
- lv_obj_center(low_battery_label);
- lv_obj_add_flag(low_battery_popup_, LV_OBJ_FLAG_HIDDEN);
- }
- void LcdDisplay::SetEmotion(const char* emotion) {
- struct Emotion {
- const char* icon;
- const char* text;
- };
- static const std::vector<Emotion> emotions = {
- {"😶", "neutral"},
- {"🙂", "happy"},
- {"😆", "laughing"},
- {"😂", "funny"},
- {"😔", "sad"},
- {"😠", "angry"},
- {"😭", "crying"},
- {"😍", "loving"},
- {"😳", "embarrassed"},
- {"😯", "surprised"},
- {"😱", "shocked"},
- {"🤔", "thinking"},
- {"😉", "winking"},
- {"😎", "cool"},
- {"😌", "relaxed"},
- {"🤤", "delicious"},
- {"😘", "kissy"},
- {"😏", "confident"},
- {"😴", "sleepy"},
- {"😜", "silly"},
- {"🙄", "confused"}
- };
-
- // 查找匹配的表情
- std::string_view emotion_view(emotion);
- auto it = std::find_if(emotions.begin(), emotions.end(),
- [&emotion_view](const Emotion& e) { return e.text == emotion_view; });
- DisplayLockGuard lock(this);
- if (emotion_label_ == nullptr) {
- return;
- }
- // 如果找到匹配的表情就显示对应图标,否则显示默认的neutral表情
- lv_obj_set_style_text_font(emotion_label_, fonts_.emoji_font, 0);
- if (it != emotions.end()) {
- lv_label_set_text(emotion_label_, it->icon);
- } else {
- lv_label_set_text(emotion_label_, "😶");
- }
- }
- void LcdDisplay::SetIcon(const char* icon) {
- DisplayLockGuard lock(this);
- if (emotion_label_ == nullptr) {
- return;
- }
- lv_obj_set_style_text_font(emotion_label_, &font_awesome_30_4, 0);
- lv_label_set_text(emotion_label_, icon);
- }
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